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MathMagic

Sine and Cosine

The wave behind sound, light and the logo on this page: amplitude, frequency, phase and midline, one parameter at a time.

topiccore
steps
5
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  • Functions and Graphs (planned)
video6:05 · 7 chapters

Sine wave: a simple explanation on a Ferris wheel

Learnability

chapters

step 01 / 05 · A wave from one rule

plotting…

A sine wave oscillating between minus one and one.

0 of 5 understood

  1. A wave from one rule

    The sine function turns an angle into a height. Plotted against the angle it makes a smooth wave that repeats every 2π≈6.282\pi \approx 6.28.

    It peaks at x=π/2x=\pi/2, where sin⁡x=1\sin x = 1.

  2. Amplitude: how tall

    Multiply by AA to stretch the wave vertically:

    y=Asin⁡xy = A\sin x

    With A=3A=3 the wave swings between −3-3 and 33. The dashed curve is plain sin⁡x\sin x.

  3. Frequency: how fast it repeats

    Put a multiplier inside: y=sin⁡(ωx)y=\sin(\omega x). With ω=2\omega = 2 the wave runs twice as fast, so one full cycle takes

    T=2πω=πT = \frac{2\pi}{\omega} = \pi

    instead of 2π2\pi.

  4. Phase: where it starts

    Adding a constant inside, y=sin⁡(x+φ)y=\sin(x+\varphi), slides the wave sideways. With φ=π/2\varphi=\pi/2 the wave starts at its peak, which is exactly the cosine function:

    sin⁡(x+π2)=cos⁡x\sin\left(x + \tfrac{\pi}{2}\right) = \cos x
  5. Lifting the midline

    Finally, add a constant outside: y=sin⁡x+dy = \sin x + d. With d=2d=2 the wave oscillates around y=2y=2 instead of y=0y=0.

    Together, y=Asin⁡(ωx+φ)+dy = A\sin(\omega x + \varphi) + d describes any simple wave: height, speed, start and centre.